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<h1>Nationwide ban on real-money gaming shifts industry to eSports, casual play, and new monetisation pathways</h1> A newly enacted national statute, the Promotion and Regulation of Online Gaming 2025, bans real-money gaming (RMG) while formally recognising eSports as a competitive sport, prompting immediate legal and commercial disruption across platforms, advertising, sponsorship and payments sectors. Industry analysis by a strategy consultancy reports RMG use has halted and some operators intend to mount legal challenges, while firms pivot to casual gaming, eSports and adjacent services (OTT, merchandise, ticketing, analytics) and pursue international markets. Projections foresee rapid eSports growth supported by government recognition, higher monetisation per user, and restructurings to comply with the new regime.